3D Modelling blog

"Weeping Angel": game model and sculpt (2014-11-24 21:11:17)
This is a "Weeping Angel" from Dr. Who that I modelled for a university assignment. The task was to create a low-polygon model suitable for a game (1,500 polygons maximum). The model had to include high-frequency detail so the base mesh (created in Blender) was exported to ZBrush for sculpting.… click to read more
Unreal level models: Helicopter (2012-06-27 09:46:05)
This is a low-poly helicopter model that I created and textured in 3DS Max for my Rooftop Deathmatch map. I wanted one of the rooftops to be used as a helicopter landing pad, so this helicopter model was used to show this and to provide some cover for the player. click to read more
Unreal level models: Car (2012-06-27 09:46:04)
This is a low-poly car model that I created and textured in 3DS Max for my Rooftop Deathmatch map. In the level, I created 4 different materials with different colour bodywork to provide some simple variation to the cars in the level. click to read more
Unreal level models: Gargoyle (2012-06-27 09:46:04)
This is a low-poly gargoyle model that I created and textured in 3DS Max for my Rooftop Deathmatch map. I wanted one of the buildings to have some areas for cover so a gargoyle at each corner was used. The gargoyles also add some variation to the rooftop of the… click to read more
Unreal level models: Rat (2012-06-27 09:46:03)
This is a low-poly rat model that I created and textured in 3DS Max for my Rooftop Deathmatch map. I also created a variation on the model which was a dead rat. Both models were used in the stairwells in the level. click to read more